Battle Bowl Rosters
Offense Starters
1 QB | 1 RB | 2 WR | 1 WR/TE | 1 FLEX
Defense/ Special Teams Starters
1 DL | 1 LB | 1 DB | 1 D/ST | 1 K
The bench
11 slots | 4 IR
Offense Starters
1 QB | 1 RB | 2 WR | 1 WR/TE | 1 FLEX
Defense/ Special Teams Starters
1 DL | 1 LB | 1 DB | 1 D/ST | 1 K
The bench
11 slots | 4 IR
The roster and starters have been designed to fit the modern NFL style with fantasy in mind, but also with an authentic approach. The idea is that fantasy players feel like they are running an actual team in an actual league where every decision means something, with an opportunity to build a legacy within that world.
Not force starting TE's: This is due to the lack of depth at TE. Sure there are some great producers at the top of the heap, but once you lose a TE, or have to go deep into the pool, there just isn't enough talent to warrant starting one over a RB or WR, except the fact that leagues have always forced it by having a dedicated position.
Only one RB: The reason leagues have always started two RB's is due to the fact that pre 2005, RB's were king. Every team valued having that 1 workhorse in the backfield. Even more so before the year 2000. RB by committee has become more of a staple in the modern NFL, and while there are still some 'workhorse' type backs, it is more of the all around game, adding receiving to the mix. There are too few producers to force teams into having to always start two. There is still an option to start two RB's with the FLEX position.
IDP and D/ST?: Yep. This is new. It is either one or the other, and I've been running IDP leagues since 2005. When I started my first league in the 1990's D/ST were part of fantasy football, but I wanted to make my own twist. So in my scoring system D/ST on created negative points. This idea was to make D/ST valuable, which it was in my league, but also keep scoring from getting up into the 100's. I always wanted my scoring system to produce more realistic or close to NFL scores. When ESPN allowed one hundredth of a point 20 years ago that opened the door, and I went to IDP. Now I am combining both to create an unique experience with defense. Limiting the IDP makes the decision more impactful. How it works, is that your IDP's get positive points from sacks, int's, tackles etc etc... while the D/ST looks at only the total points scored against and yards against creating a negative score. The goal is to have the defense that has the least negative affect on your weekly outcome, and teams are forced to start an active D/ST each week or face a penalty.
11 BENCH: Interesting thing is I've always had deep benches. The reason was to ensure how important the draft is. The new Dynasty system will help greatly with that now. Having 1 backup per starting position should add another level of difficulty when having to manage bye weeks and injuries. There are 4 IR slots available for teams to use.